using UnityEngine;
using QFramework;
using UnityEngine.SceneManagement;

namespace ProjectindieFarm
{
	public partial class GamneStartController : ViewController
	{
		void Start()
		{
			// Code Here
		}
		private void Update()
		{
			if(Input.GetKeyDown(KeyCode.Space))
			{
				SceneManager.LoadScene("Game");
			}
		}
	}
}
